1.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using Newtonsoft.Json;
namespace _230112
{
class App
{
public App()
{
Item item = new Item("장검", 10);
string json = JsonConvert.SerializeObject(item);
Console.WriteLine(json);
File.WriteAllText("my_item.json", json);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using Newtonsoft.Json;
namespace _230112
{
class App
{
public App()
{
string json = File.ReadAllText("./my_item.json");
Item item = JsonConvert.DeserializeObject<Item>(json);
Console.WriteLine(item);
Console.WriteLine("{0} {1}", item.name, item.damage);
}
}
}
2.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using Newtonsoft.Json;
namespace _230112
{
class App
{
public App()
{
List<Item> items = new List<Item>();
items.Add(new Item("장검", 10));
items.Add(new Item("단검", 5));
items.Add(new Item("도끼", 7));
string json = JsonConvert.SerializeObject(items);
Console.WriteLine(json);
File.WriteAllText("./my_items.json", json);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using Newtonsoft.Json;
namespace _230112
{
class App
{
public App()
{
string json = File.ReadAllText("./my_items.json");
Item[] items = JsonConvert.DeserializeObject<Item[]>(json);
Console.WriteLine(json);
for(int i = 0; i < items.Length; i++)
{
Item item = items[i];
Console.WriteLine("{0} {1}", item.name, item.damage);
}
}
}
}
3.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using Newtonsoft.Json;
namespace _230112
{
class App
{
public App()
{
Monster[] monsters = new Monster[3];
monsters[0] = new Monster() { Name = "Slime", MaxHp = 50, Hp = 25 };
monsters[1] = new Monster() { Name = "Goblin", MaxHp = 30, Hp = 30 };
monsters[2] = new Monster() { Name = "Wolf", MaxHp = 100, Hp =76 };
string monmsterStatus = JsonConvert.SerializeObject(monsters);
Console.WriteLine(monmsterStatus);
File.WriteAllText("./monster_status.json", monmsterStatus);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using Newtonsoft.Json;
namespace _230112
{
class App
{
public App()
{
string monsterStatus = File.ReadAllText("./monster_status.json");
Monster[] monsters = JsonConvert.DeserializeObject<Monster[]>(monsterStatus);
Console.WriteLine(monsterStatus);
for(int i = 0; i < monsters.Length; i++)
{
Monster monster = monsters[i];
Console.WriteLine("{0} {1}/{2}", monster.Name, monster.Hp, monster.MaxHp);
}
}
}
}
4.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using Newtonsoft.Json;
namespace _230112
{
class App
{
public App()
{
Item[] items =
{
new Item("장검", 10),
new Item("단검", 5),
new Item("목검", 2),
new Item("강철검", 8),
new Item("부러진 검", 1),
new Item("집행검", 100),
};
IEnumerable<string> weaponStatus = from item in items
where item.damage >= 5
orderby item.damage
select item.name;
string json = JsonConvert.SerializeObject(weaponStatus);
Console.WriteLine(json);
File.WriteAllText("./weapons.json", json);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using Newtonsoft.Json;
namespace _230112
{
class App
{
public App()
{
string itemName = File.ReadAllText("./weapons.json");
Console.WriteLine(itemName);
string[] items = JsonConvert.DeserializeObject<string[]>(itemName);
for(int i = 0; i < items.Length; i++)
{
string item = items[i];
Console.WriteLine(item);
}
}
}
}
5.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using Newtonsoft.Json;
namespace _230112
{
class App
{
public App()
{
Monster monster = new Monster();
monster.onDie = (item) =>
{
Console.WriteLine("{0}을 드랍했습니다.", item.name);
};
monster.Die();
string json0 = JsonConvert.SerializeObject(monster);
File.WriteAllText("./mon.json", json0);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json;
using System.IO;
namespace _230112
{
class Monster
{
public Action<Item> onDie;
public Monster()
{
}
public void Die()
{
Item item = new Item("장검", 10);
this.onDie(item);
string json1 = JsonConvert.SerializeObject(item);
File.WriteAllText("./drop_item.json", json1);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using Newtonsoft.Json;
namespace _230112
{
class App
{
public App()
{
string mon = File.ReadAllText("./mon.json");
string item = File.ReadAllText("./drop_item.json");
Action<Item> monsters = JsonConvert.DeserializeObject<Action<Item>>(mon);
Item items = JsonConvert.DeserializeObject<Item>(item);
Console.WriteLine(monsters);
Console.WriteLine(items.name);
}
}
}
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